Corpse Skin [Cevap] Sayfaya git: Önceki, 1, 2, 3, 4, 5, 6, Sonraki |
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1- Runuo 1.0 sunucuda oynamıyoruz 2.0
Aos sunucuda oynuyoruz fakat runuo 2.0 ın spell cast ayarlarını Runuo1.0 a çekince deniliyor ki AOS da bu şekildeydi.
Run2.0 daki -15 resist olayı -10 na çekilsin denilince Runuo1.0 hatalı bir sürüm olu veriyor bu yüzden -15 normal deniliyor.
Madem runuo 1.0 hatalı bir sürüm spell castlerde eski haline getirilsin Runuo2.0 en doğru sürüm olduğundan dolayı bu şekilde oynuyalım.
Runuo 2.0 a özel bir ayar demiyorum zaten ben -15 resist olayı sadece yeni publishlerde 18 şeklinde ayarlanmış olabilir ona bakarsak spell castlerde normalde değilştirildi bazı konularda da wou 1 2 böleydi denildi.
Şimdi madem bazı şeylerde uoguide örnek gösterilcek buyrun ozmn başlıyalım bütün yeni publiclere kadar tamamlandıkça burda yayınlarız.
Magic, Spell and Item Property Changes
* The Hit Mana Drain magic property (not to be confused with the Mana Drain spell) has been changed to give the user a 40% Mana return on the damage they deal (instead of 20%).
* The Hit Life Drain magic property has had its healing effect increased to 30% of the damage dealt (instead of 10%).
* Hit Lower Defense will have its duration increased to 8 seconds.
* Hit Lower Attack will have its duration increased to 10 seconds.
* The Stamina Drain property is being increased to return 100% of the damage dealt to the attacker's Stamina (instead of 20%).
* The Resisting Spells skill will now give players a substantial minimum value in all of their 5 elemental resistances.
* Magic items and skills that regenerate derived stats (Hit Points, Stamina, or Mana) should now work correctly under all circumstances.
* Corrected an issue where Weapon Enhancing was not adding the correct damage values to the weapons. If you tried to enhance a weapon that had less physical damage than the enhanced values would add, no values were added at all and the physical damage remained the same.
* Night sight should now function correctly.
Necromancer and Paladin changes
* Certain situations where Paladin and Necromancy books did not appear with the correct graphics have been fixed.
* Paladin spellbooks will no longer have their spells decay rather than the book itself if left on the ground.
* The Paladin Sacred Journey ability has had its Mana cost lowered to 10, and its tithing cost reduced to 15 gold.
* The Paladin Dispel Evil ability has had its Mana cost lowered to 10, and has had its Fear Chance increased to make it slightly easier to cause monsters to run. Note: This Mana cost change is not yet reflected in the Paladin’s “Book of Chivalry.”
* The Paladin Holy Light ability will have its Mana cost and casting time decreased, and its damage raised very slightly.
* The Paladin Cleanse by Fire ability will no longer kill a Paladin who uses it – it will simply reduce their Hit Points to zero but leave them alive.
* Protection will now prevent interruption of Paladin spells.
* The Necromancer Poison Strike spell has had its damage slightly increased.
* The Necromancer Evil Omen spell will now last for up to 7 seconds (at GM Spirit Speak), or until the necromancer takes damage.
* The Necromancer Vampiric Embrace spell will have its difficulty value lowered to equal that of other 8th circle spells, but will still require 99.0 skill in Necromancy to cast.
* The Necromancer Corpse Skin spell will have its fire/poison resist penalty increased to -15.
* The Necromancer Death Adder familiar will now allow players to double-click other snakes in order to charm them (rather than requiring the player to use the snake’s context menu).
* The Necromancer Curse Weapon spell will have its duration extended to last up to 30 seconds (at 100% Spirit Speak).
* The Necromancer Strangle spell will have its damage significantly increased vs. NPCs.
* Spirit speak will now heal slightly more damage.
Quest Changes
* Players will no longer be able to block the spawn of an NPC on the Necromancer quest, which was effectively making them unable to complete the quest.
* Fixed an incorrect line of dialogue in a Vault of Secrets quest; it should now direct the player to the Crystal Cave.
* Mage Templates and Warrior templates that are moving through the directed experience quests should now receive the treasure map or horn of retreat after quest step 5 (turning in the scroll).
* The Solen Matriarch Quest should now update properly once the infiltrators have been killed.
* Fixed a quest dialogue issue in which Uzeraan tells players to go South-West rather than South-East.
* Ghost players should now be able to use the teleporters inside the Solen tunnels to leave or travel further inside.
Recalling and Map Fixes
* Fixed an issue where sometimes players would recall to a rune in a runebook, using up reagents, but not actually go anywhere.
* Players should now be able to recall/gate to the Trammel Lost Lands from Felucca.
* Players should now be able to enter the Yew Crypts.
* Dead players should now be able to exit the caves between Luna and Umbra.
* Fixed an issue with recalling in Malas.
Aos sunucuda oynuyoruz fakat runuo 2.0 ın spell cast ayarlarını Runuo1.0 a çekince deniliyor ki AOS da bu şekildeydi.
Run2.0 daki -15 resist olayı -10 na çekilsin denilince Runuo1.0 hatalı bir sürüm olu veriyor bu yüzden -15 normal deniliyor.
Madem runuo 1.0 hatalı bir sürüm spell castlerde eski haline getirilsin Runuo2.0 en doğru sürüm olduğundan dolayı bu şekilde oynuyalım.
Runuo 2.0 a özel bir ayar demiyorum zaten ben -15 resist olayı sadece yeni publishlerde 18 şeklinde ayarlanmış olabilir ona bakarsak spell castlerde normalde değilştirildi bazı konularda da wou 1 2 böleydi denildi.
Şimdi madem bazı şeylerde uoguide örnek gösterilcek buyrun ozmn başlıyalım bütün yeni publiclere kadar tamamlandıkça burda yayınlarız.
Magic, Spell and Item Property Changes
* The Hit Mana Drain magic property (not to be confused with the Mana Drain spell) has been changed to give the user a 40% Mana return on the damage they deal (instead of 20%).
* The Hit Life Drain magic property has had its healing effect increased to 30% of the damage dealt (instead of 10%).
* Hit Lower Defense will have its duration increased to 8 seconds.
* Hit Lower Attack will have its duration increased to 10 seconds.
* The Stamina Drain property is being increased to return 100% of the damage dealt to the attacker's Stamina (instead of 20%).
* The Resisting Spells skill will now give players a substantial minimum value in all of their 5 elemental resistances.
* Magic items and skills that regenerate derived stats (Hit Points, Stamina, or Mana) should now work correctly under all circumstances.
* Corrected an issue where Weapon Enhancing was not adding the correct damage values to the weapons. If you tried to enhance a weapon that had less physical damage than the enhanced values would add, no values were added at all and the physical damage remained the same.
* Night sight should now function correctly.
Necromancer and Paladin changes
* Certain situations where Paladin and Necromancy books did not appear with the correct graphics have been fixed.
* Paladin spellbooks will no longer have their spells decay rather than the book itself if left on the ground.
* The Paladin Sacred Journey ability has had its Mana cost lowered to 10, and its tithing cost reduced to 15 gold.
* The Paladin Dispel Evil ability has had its Mana cost lowered to 10, and has had its Fear Chance increased to make it slightly easier to cause monsters to run. Note: This Mana cost change is not yet reflected in the Paladin’s “Book of Chivalry.”
* The Paladin Holy Light ability will have its Mana cost and casting time decreased, and its damage raised very slightly.
* The Paladin Cleanse by Fire ability will no longer kill a Paladin who uses it – it will simply reduce their Hit Points to zero but leave them alive.
* Protection will now prevent interruption of Paladin spells.
* The Necromancer Poison Strike spell has had its damage slightly increased.
* The Necromancer Evil Omen spell will now last for up to 7 seconds (at GM Spirit Speak), or until the necromancer takes damage.
* The Necromancer Vampiric Embrace spell will have its difficulty value lowered to equal that of other 8th circle spells, but will still require 99.0 skill in Necromancy to cast.
* The Necromancer Corpse Skin spell will have its fire/poison resist penalty increased to -15.
* The Necromancer Death Adder familiar will now allow players to double-click other snakes in order to charm them (rather than requiring the player to use the snake’s context menu).
* The Necromancer Curse Weapon spell will have its duration extended to last up to 30 seconds (at 100% Spirit Speak).
* The Necromancer Strangle spell will have its damage significantly increased vs. NPCs.
* Spirit speak will now heal slightly more damage.
Quest Changes
* Players will no longer be able to block the spawn of an NPC on the Necromancer quest, which was effectively making them unable to complete the quest.
* Fixed an incorrect line of dialogue in a Vault of Secrets quest; it should now direct the player to the Crystal Cave.
* Mage Templates and Warrior templates that are moving through the directed experience quests should now receive the treasure map or horn of retreat after quest step 5 (turning in the scroll).
* The Solen Matriarch Quest should now update properly once the infiltrators have been killed.
* Fixed a quest dialogue issue in which Uzeraan tells players to go South-West rather than South-East.
* Ghost players should now be able to use the teleporters inside the Solen tunnels to leave or travel further inside.
Recalling and Map Fixes
* Fixed an issue where sometimes players would recall to a rune in a runebook, using up reagents, but not actually go anywhere.
* Players should now be able to recall/gate to the Trammel Lost Lands from Felucca.
* Players should now be able to enter the Yew Crypts.
* Dead players should now be able to exit the caves between Luna and Umbra.
* Fixed an issue with recalling in Malas.
publishlere göre ayarlanmıyor hiç bişey
Bu server orjinal server a göre ayarlı kim diyebilir ? kimse
Aos a göre ayarlandığı falanda yok
Mage cast leriyle AOS un alakası nedir ?? PprKut rumuzlu arkadaş açıklarmısın bunu ?
Spell castler eğer runuo 1.0 a göre değiştiriliyorsa bunun AOS la alakası nedir ? olay demekki runuo 1.0 2.0 olayıymışki spell castler değiştiriliyor.
Run2.0 daki spell cast ayarlarıda doğru ayarlanmış halidir bunun ml ile alakası yok
ML server olunca da 64 büyü var sadece spell castler hatasız halde.
Bu server orjinal server a göre ayarlı kim diyebilir ? kimse
Aos a göre ayarlandığı falanda yok
Mage cast leriyle AOS un alakası nedir ?? PprKut rumuzlu arkadaş açıklarmısın bunu ?
Spell castler eğer runuo 1.0 a göre değiştiriliyorsa bunun AOS la alakası nedir ? olay demekki runuo 1.0 2.0 olayıymışki spell castler değiştiriliyor.
Run2.0 daki spell cast ayarlarıda doğru ayarlanmış halidir bunun ml ile alakası yok
ML server olunca da 64 büyü var sadece spell castler hatasız halde.
-15 olayı benim için sorun değil ama herkes firesini 75 yapıcak diye birşey yok. Sağlam bir necro mage firesi 60 olan birisini, tek comboda çok rahat keser. Sd de varsa o magenin karşısına çıkcak birisi yoktur bence. 15 sp 120 ewa 100 ins olan bir çar serverdaki fire resisti 60 da bırakanları çok rahat bir şekilde keser. Benim görüşüm böyle. Ha böyle kalıcak deniliyorsada sorun değil. Ama bunca sene -10 oynayıpda bu serverdada herşey runuo1.0 a göre ayarlanmışken bunun -15 kalması biraz mantıksız oluyor. Ben mageye chi kasdım fc vs etkileniyor diye. Sonra foruma bi topic acdılar hemen chi büyüleri 1.0 a çekildi. Bunun gibi birçok örnek var.
hala 1.0 diosun ya hll diorum.
"Mage cast leriyle AOS un alakası nedir ?? PprKut rumuzlu arkadaş açıklarmısın bunu ? "
mage castleri aosta daha uzun, mlde daha kısa buranın neresinde takılıyorsun bilmiorum. bu yüzden AoS standartlarına çekildi runuo 1.0 a diil aos a çekildi diye düşün. -aynı şeyler ama olay 1.0 2.0 diil işte anla artık-
"Mage cast leriyle AOS un alakası nedir ?? PprKut rumuzlu arkadaş açıklarmısın bunu ? "
mage castleri aosta daha uzun, mlde daha kısa buranın neresinde takılıyorsun bilmiorum. bu yüzden AoS standartlarına çekildi runuo 1.0 a diil aos a çekildi diye düşün. -aynı şeyler ama olay 1.0 2.0 diil işte anla artık-
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